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    Release 1.2

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    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Release 1.2

    Post  Twisted-Liquid on Fri Nov 05, 2010 2:42 pm

    Excellent work on the ramps. Will they all have to be 45 degree angles?

    Michael pw

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    Join date : 2010-11-02

    Re: Release 1.2

    Post  Michael pw on Fri Nov 05, 2010 2:46 pm

    nope, but they have to be straight angles, no curves as im not very good at trig.

    Twisted-Liquid

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    Re: Release 1.2

    Post  Twisted-Liquid on Fri Nov 05, 2010 2:47 pm

    Awsome!

    Twisted-Liquid

    Posts : 176
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    Re: Release 1.2

    Post  Twisted-Liquid on Sun Nov 07, 2010 2:05 pm

    pLACE THE BUILDING RAMP ON TOP OF THE FLOOR TILES AS I WILL BE CHANGING THE IMAGES FOR THAT TO ACCOMIDATE. ALSO CAN WE ADD MORE METEORS IN THE BACKGROND SMALLER ONES THAT DONT CRASH INTO THE GROUND TO GIVE US A LITTLE MORE DEPTH THEY LOOK BITCHIN!

    Michael pw

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    Re: Release 1.2

    Post  Michael pw on Sun Nov 07, 2010 2:55 pm

    ok i will, btw are you going to have variations on block type i think ill make each different textured block a different object as it's easier than using tilesets.

    Twisted-Liquid

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    Re: Release 1.2

    Post  Twisted-Liquid on Sun Nov 07, 2010 3:06 pm

    YEA I GUESS YOU COULD JUST MAKE A PARENT FOR IT. HOWEVER I DID WANT TO ADD SOME AMBIENT GRAPHICS LIKE SHRUBS AND WEEDS THAT THE CHARACTER PASSES BEHIND OF. I THINK THOSE ARE BEST AS A TILESET.

    Michael pw

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    Join date : 2010-11-02

    Re: Release 1.2

    Post  Michael pw on Sun Nov 07, 2010 3:15 pm

    if they are just ambient, it doesn't matter, but i think there should also be a block which is used alot just a brick pattern and a top like that pavement or concrete slab for the floor. and then every now and again you could have some variation, like there is a brick pattern but it has plaster on it which tiles over two blocks. or the whole thing could be plaster and then the variation could be the brick patter.

    OR EPIC IDEA!

    you have the standard plaster as the backdrop, then the tiles are the breaks in the plaster so the brick that you can see under it where it has broken.



    so everynow and again we could place tiles like that^^ onto the plaster Smile
    that would be effective and easier as we would still only need 1 or two block objects (with pavement, without pavement).

    Twisted-Liquid

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    Re: Release 1.2

    Post  Twisted-Liquid on Thu Nov 11, 2010 12:30 pm

    LOL damn i cant get through the first stage. haha. that last bit where thie exit is behind glass and a gap is brutal.

    Michael pw

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    Join date : 2010-11-02

    Re: Release 1.2

    Post  Michael pw on Thu Nov 11, 2010 12:32 pm

    yeh, i have changed it as there is pretty much no time to get through, ill pop the new file on now.

    Twisted-Liquid

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    Re: Release 1.2

    Post  Twisted-Liquid on Thu Nov 11, 2010 3:10 pm

    Can I get a screen shot?

    Michael pw

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    Re: Release 1.2

    Post  Michael pw on Thu Nov 11, 2010 3:14 pm

    of the new level end?

    Twisted-Liquid

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    Re: Release 1.2

    Post  Twisted-Liquid on Thu Nov 11, 2010 3:31 pm

    my bad yea I wanted to see the achievment screen.

    Michael pw

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    Re: Release 1.2

    Post  Michael pw on Thu Nov 11, 2010 3:31 pm

    oh, that hasn't been made yet, but achievements display when you get them.

    Twisted-Liquid

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    Re: Release 1.2

    Post  Twisted-Liquid on Thu Nov 11, 2010 3:35 pm

    no wonder i couldnt find it lol.

    Michael pw

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    Join date : 2010-11-02

    Re: Release 1.2

    Post  Michael pw on Thu Nov 11, 2010 3:37 pm

    i was going to make it, then i decided that i hadn't thought out how i was going to do it.

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