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    Music and SFX Requirements

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    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Music and SFX Requirements

    Post  Twisted-Liquid on Sat Nov 06, 2010 10:04 am

    This is a live document and may be updated periodically.
    Prefered descriptions are only suggestions. Sound Engineer must have a sence of determinine the correct sound bites.
    all sound effects should fit the overall music (think apocalyptic war machines)
    Required SFX:

    Sound Effect Name | Prefered Sound Description

    Main Character
    - Speed Up | Similar to airplane take off only 4 times shorter or spacecraft hyper speed
    - Slow Down | Similar to airplane descend only 4 times shorter
    - Jumping | Similar to a rocket launcher blast
    - Landing | Similar to an airplane landing when the wheels hit the pavement.
    - Double Jump Bounce | Composite of Jumping and Landing maybe louder or longer.
    - Slow Motion | Hollywood Movie style slow motion. (Music Tempo will also slow down)
    - Slow Mo Recover | Recover back from a slow motion into full motion.
    - Crash and Burn | Similar to a car crash with shattering glass and metal bending followed by burning flames.
    - Standard Speed Motor | Typical racing motorcycle motor (not dirt bike)
    - Rev Up | Typical Motorcycle reving up used as a victory roar when completeing the stage.

    Stage Components
    - Power Up Chime | Not too high pitched.
    - Glass Shatter | Glass Pop followed by shatter and ending with ground taps.
    - Touching Exit Box | No Preference
    - Pop Out Text | various smashes , crushes, and booms. similar to a huge rock stamping the earth.

    Main Menu
    - Button Roll Over | Similar to a machine being activated (mechanical)
    - Button Roll Out | Similar to a machine being Deactivated (mechanical)
    - Button Forward/Play Pressed | Similar to a slam of a huge metal door that just shut ending with a fade. (crush)
    - Button Back Pressed | Metal Chains clanking on a pully as if opening a large door (without the door sound).
    - Control Module | A radar scan and beep with static interference.

    Music Pieces
    As described before music should have a gothic post apocalyptic feel.

    - Main Menu | Memorable Game Theme (Apocalyptic, Gothic, Epic)
    - Intro Splash Screen | Similar to Theme song but simplified to show the cover image of the game before the menu.
    - Story Theme | apocalyptic suddle background music to read the story.
    - Victory Jingle | Memorable
    - Death Jingle | Memorable
    - Victory Screen music | for stats review (spiritual)
    - Game Over Screen | Sad "End of the World" feel
    - Credits Music | Theme based Epic.
    - Endurance Stage Music | Lengthy music with layers to add for each difficulty increase.
    - Game Sauce Splash Jingle | For team name logo. Something funny or quirky followed by a splat.

    Stage Music
    - Stage 01 | Intro style music for tutorial stages.
    - Stage 02 | Discovering the destruction of the earth

    - Stage 05 | Confronting your deamons

    - Stage 10 | All Hope is Lost

    - Stage 15 | The Struggle for Survival

    - Stage 20 | The Apocalypse

    - Other Stage music to be determined (aprox 20 stages) includes "boss/final" stages with fastest tempo's


    mike_aych

    Posts : 38
    Join date : 2010-11-07

    Re: Music and SFX Requirements

    Post  mike_aych on Mon Dec 20, 2010 11:42 am

    Do you want this Standard Speed Motor to be of a bike racing, or of a bike in neutral?

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Music and SFX Requirements

    Post  Twisted-Liquid on Mon Dec 20, 2010 11:59 am

    I WAS THINKING MORE OF A NEUTRAL THING BUT PLEASE USE YOUR BEST JUDGMENT ON THESE SFX AS IM JUST SUGGESTING.

    mike_aych

    Posts : 38
    Join date : 2010-11-07

    Re: Music and SFX Requirements

    Post  mike_aych on Mon Dec 20, 2010 12:10 pm

    Where is the effect going to be used?

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Music and SFX Requirements

    Post  Twisted-Liquid on Mon Dec 20, 2010 12:12 pm

    ITS USED THE ENTIRE TIME TO GIVE A SENCE THAT THE MOTOTR IS RUNNING. WE COULD PROBOBLY DO WITHOUT IT, BUT I THINK IT WOULD GIVE OUT A NICE EFFECT.

    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Music and SFX Requirements

    Post  Michael pw on Mon Dec 20, 2010 12:18 pm

    thanks for all the work everyone, ill attempt to put these new effects in the game now.

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