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    Achievements

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    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Achievements

    Post  Michael pw on Sun Nov 07, 2010 9:34 am

    Right i assume we are going to add achievements so what should we have?

    - Beginners luck: complete the first level without dying at all. ( so if they just click restart it will not work if they get it after that)(they have to quit and come back in later to get it).

    - Immortal: Complete the game
    - Now that is just plain ridiculous: complete the speedrun of the entire game without dying once.

    - lighting fingers: score over 2000 in the unlimited run.

    - (something for completing world 1)
    - (something for completing world 2)

    - School's out: complete the tutorial.

    achievements will be stored in variables:

    - global.ach_schools_out = 0;

    once they are 1 they do not reset. We will save all the achievements into an INI file called achievements.ini
    if you have played before the achievements will load, if not, the file will create and then all the variables will be set to 0. on the game ending the file will save the current state of all the achievements and that will be the first thing to load up when the game is started.

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Achievements

    Post  Twisted-Liquid on Sun Nov 07, 2010 11:50 am

    Great suggestions a few concerns.

    Cant the INI file simply be modified? change all the values to 1 and u have all achivemnts.

    is this the only way to save and load?

    What if we use a coded value like if shcool is out (if 1000=94746389) and have a different number for each one thats hard to guess. then keep a key sheet in our source files for our use only. maybe do it in a matrix to add more confusuin to anyone trying to modify it.

    an achivement list should be easy you could practically have anything, but i believe we should only do the ones that are challenging as anyone would get the schools out achivements which essential means nothing to them, no emotion. bigginers luck works fine. lightining is awsoome, and immortal is insane cool. make them work for achivements keep them wanting more.

    also lets make counters for everything as we may need them for various things and create insane achivements. everything from total strokes to total jumps to total crashes to total glass break to total hangtime tot total everything!

    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Achievements

    Post  Michael pw on Sun Nov 07, 2010 12:11 pm

    no point giving them specific key values as:

    1. it's really hard to get onto the iphone harddrive anyway

    2. even if they did, someone who has completed the game legit might just post them up somewhere if the game is big.

    3. if the game wasn't big, noone would bother, else the point above ^

    as for the school's out achievement, it could be part of the tutorial, to make them aware that the achievements are actually there. as for completing world 1 or 2, that might not be really easy to get and if it's game center, it's satisfying to get points. like it is on kongregate.

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Achievements

    Post  Twisted-Liquid on Sun Nov 07, 2010 1:09 pm

    good points im ruled out hehe.

    lets do thid. also i think each achievement should be presented with an emblem in the achivement screen.

    maybe have 3 tiers copper silver gold.

    each achivement with its own icon image

    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Achievements

    Post  Michael pw on Sun Nov 07, 2010 1:13 pm

    Yeh that's good!

    64*64 for achievements? the achievements room can be 480*320 instead of 960*640 and then can be scaled up for the retina version. iphone screen is small, no one will notice Razz

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Achievements

    Post  Twisted-Liquid on Sun Nov 07, 2010 1:15 pm

    why it would look like crap i think everything should be rawn large and scaled down instead. much better results.

    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Achievements

    Post  Michael pw on Sun Nov 07, 2010 1:16 pm

    file size, file size.

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Achievements

    Post  Twisted-Liquid on Sun Nov 07, 2010 1:16 pm

    damnit

    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Achievements

    Post  Michael pw on Sun Nov 07, 2010 1:17 pm

    try it anyway, they can always be scaled down if we go over :S

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Achievements

    Post  Twisted-Liquid on Sun Nov 07, 2010 1:28 pm

    should look similar to this



    a greyed out picture for non complete and popup for description

    but im thinking embossed cogwheels

    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Achievements

    Post  Michael pw on Sun Nov 07, 2010 1:30 pm

    Yeh something like that would be really good!

    we can set the alpha of the non complete ones to 50% and use a black or dark grey background.

    Twisted-Liquid

    Posts : 176
    Join date : 2010-11-02

    Re: Achievements

    Post  Twisted-Liquid on Sun Nov 07, 2010 1:41 pm

    this is what i had in mind.


    Michael pw

    Posts : 202
    Join date : 2010-11-02

    Re: Achievements

    Post  Michael pw on Sun Nov 07, 2010 1:41 pm

    that looks epic!

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