Excellent work on the ramps. Will they all have to be 45 degree angles?
2 posters
Release 1.2
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°2
Re: Release 1.2
nope, but they have to be straight angles, no curves as im not very good at trig.
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°4
Re: Release 1.2
pLACE THE BUILDING RAMP ON TOP OF THE FLOOR TILES AS I WILL BE CHANGING THE IMAGES FOR THAT TO ACCOMIDATE. ALSO CAN WE ADD MORE METEORS IN THE BACKGROND SMALLER ONES THAT DONT CRASH INTO THE GROUND TO GIVE US A LITTLE MORE DEPTH THEY LOOK BITCHIN!
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°5
Re: Release 1.2
ok i will, btw are you going to have variations on block type i think ill make each different textured block a different object as it's easier than using tilesets.
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°6
Re: Release 1.2
YEA I GUESS YOU COULD JUST MAKE A PARENT FOR IT. HOWEVER I DID WANT TO ADD SOME AMBIENT GRAPHICS LIKE SHRUBS AND WEEDS THAT THE CHARACTER PASSES BEHIND OF. I THINK THOSE ARE BEST AS A TILESET.
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°7
Re: Release 1.2
if they are just ambient, it doesn't matter, but i think there should also be a block which is used alot just a brick pattern and a top like that pavement or concrete slab for the floor. and then every now and again you could have some variation, like there is a brick pattern but it has plaster on it which tiles over two blocks. or the whole thing could be plaster and then the variation could be the brick patter.
OR EPIC IDEA!
you have the standard plaster as the backdrop, then the tiles are the breaks in the plaster so the brick that you can see under it where it has broken.
so everynow and again we could place tiles like that^^ onto the plaster
that would be effective and easier as we would still only need 1 or two block objects (with pavement, without pavement).
OR EPIC IDEA!
you have the standard plaster as the backdrop, then the tiles are the breaks in the plaster so the brick that you can see under it where it has broken.
so everynow and again we could place tiles like that^^ onto the plaster
that would be effective and easier as we would still only need 1 or two block objects (with pavement, without pavement).
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°8
Re: Release 1.2
LOL damn i cant get through the first stage. haha. that last bit where thie exit is behind glass and a gap is brutal.
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°9
Re: Release 1.2
yeh, i have changed it as there is pretty much no time to get through, ill pop the new file on now.
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°12
Re: Release 1.2
my bad yea I wanted to see the achievment screen.
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°13
Re: Release 1.2
oh, that hasn't been made yet, but achievements display when you get them.
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°14
Re: Release 1.2
no wonder i couldnt find it lol.
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°15
Re: Release 1.2
i was going to make it, then i decided that i hadn't thought out how i was going to do it.
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