This is a live document and may be updated periodically.
Prefered descriptions are only suggestions. Sound Engineer must have a sence of determinine the correct sound bites.
all sound effects should fit the overall music (think apocalyptic war machines)
Required SFX:
Sound Effect Name | Prefered Sound Description
Main Character
- Speed Up | Similar to airplane take off only 4 times shorter or spacecraft hyper speed
- Slow Down | Similar to airplane descend only 4 times shorter
- Jumping | Similar to a rocket launcher blast
- Landing | Similar to an airplane landing when the wheels hit the pavement.
- Double Jump Bounce | Composite of Jumping and Landing maybe louder or longer.
- Slow Motion | Hollywood Movie style slow motion. (Music Tempo will also slow down)
- Slow Mo Recover | Recover back from a slow motion into full motion.
- Crash and Burn | Similar to a car crash with shattering glass and metal bending followed by burning flames.
- Standard Speed Motor | Typical racing motorcycle motor (not dirt bike)
- Rev Up | Typical Motorcycle reving up used as a victory roar when completeing the stage.
Stage Components
- Power Up Chime | Not too high pitched.
- Glass Shatter | Glass Pop followed by shatter and ending with ground taps.
- Touching Exit Box | No Preference
- Pop Out Text | various smashes , crushes, and booms. similar to a huge rock stamping the earth.
Main Menu
- Button Roll Over | Similar to a machine being activated (mechanical)
- Button Roll Out | Similar to a machine being Deactivated (mechanical)
- Button Forward/Play Pressed | Similar to a slam of a huge metal door that just shut ending with a fade. (crush)
- Button Back Pressed | Metal Chains clanking on a pully as if opening a large door (without the door sound).
- Control Module | A radar scan and beep with static interference.
Music Pieces
As described before music should have a gothic post apocalyptic feel.
- Main Menu | Memorable Game Theme (Apocalyptic, Gothic, Epic)
- Intro Splash Screen | Similar to Theme song but simplified to show the cover image of the game before the menu.
- Story Theme | apocalyptic suddle background music to read the story.
- Victory Jingle | Memorable
- Death Jingle | Memorable
- Victory Screen music | for stats review (spiritual)
- Game Over Screen | Sad "End of the World" feel
- Credits Music | Theme based Epic.
- Endurance Stage Music | Lengthy music with layers to add for each difficulty increase.
- Game Sauce Splash Jingle | For team name logo. Something funny or quirky followed by a splat.
Stage Music
- Stage 01 | Intro style music for tutorial stages.
- Stage 02 | Discovering the destruction of the earth
- Stage 05 | Confronting your deamons
- Stage 10 | All Hope is Lost
- Stage 15 | The Struggle for Survival
- Stage 20 | The Apocalypse
- Other Stage music to be determined (aprox 20 stages) includes "boss/final" stages with fastest tempo's
Prefered descriptions are only suggestions. Sound Engineer must have a sence of determinine the correct sound bites.
all sound effects should fit the overall music (think apocalyptic war machines)
Required SFX:
Sound Effect Name | Prefered Sound Description
Main Character
- Speed Up | Similar to airplane take off only 4 times shorter or spacecraft hyper speed
- Slow Down | Similar to airplane descend only 4 times shorter
- Jumping | Similar to a rocket launcher blast
- Landing | Similar to an airplane landing when the wheels hit the pavement.
- Double Jump Bounce | Composite of Jumping and Landing maybe louder or longer.
- Slow Motion | Hollywood Movie style slow motion. (Music Tempo will also slow down)
- Slow Mo Recover | Recover back from a slow motion into full motion.
- Crash and Burn | Similar to a car crash with shattering glass and metal bending followed by burning flames.
- Standard Speed Motor | Typical racing motorcycle motor (not dirt bike)
- Rev Up | Typical Motorcycle reving up used as a victory roar when completeing the stage.
Stage Components
- Power Up Chime | Not too high pitched.
- Glass Shatter | Glass Pop followed by shatter and ending with ground taps.
- Touching Exit Box | No Preference
- Pop Out Text | various smashes , crushes, and booms. similar to a huge rock stamping the earth.
Main Menu
- Button Roll Over | Similar to a machine being activated (mechanical)
- Button Roll Out | Similar to a machine being Deactivated (mechanical)
- Button Forward/Play Pressed | Similar to a slam of a huge metal door that just shut ending with a fade. (crush)
- Button Back Pressed | Metal Chains clanking on a pully as if opening a large door (without the door sound).
- Control Module | A radar scan and beep with static interference.
Music Pieces
As described before music should have a gothic post apocalyptic feel.
- Main Menu | Memorable Game Theme (Apocalyptic, Gothic, Epic)
- Intro Splash Screen | Similar to Theme song but simplified to show the cover image of the game before the menu.
- Story Theme | apocalyptic suddle background music to read the story.
- Victory Jingle | Memorable
- Death Jingle | Memorable
- Victory Screen music | for stats review (spiritual)
- Game Over Screen | Sad "End of the World" feel
- Credits Music | Theme based Epic.
- Endurance Stage Music | Lengthy music with layers to add for each difficulty increase.
- Game Sauce Splash Jingle | For team name logo. Something funny or quirky followed by a splat.
Stage Music
- Stage 01 | Intro style music for tutorial stages.
- Stage 02 | Discovering the destruction of the earth
- Stage 05 | Confronting your deamons
- Stage 10 | All Hope is Lost
- Stage 15 | The Struggle for Survival
- Stage 20 | The Apocalypse
- Other Stage music to be determined (aprox 20 stages) includes "boss/final" stages with fastest tempo's