Right i assume we are going to add achievements so what should we have?
- Beginners luck: complete the first level without dying at all. ( so if they just click restart it will not work if they get it after that)(they have to quit and come back in later to get it).
- Immortal: Complete the game
- Now that is just plain ridiculous: complete the speedrun of the entire game without dying once.
- lighting fingers: score over 2000 in the unlimited run.
- (something for completing world 1)
- (something for completing world 2)
- School's out: complete the tutorial.
achievements will be stored in variables:
- global.ach_schools_out = 0;
once they are 1 they do not reset. We will save all the achievements into an INI file called achievements.ini
if you have played before the achievements will load, if not, the file will create and then all the variables will be set to 0. on the game ending the file will save the current state of all the achievements and that will be the first thing to load up when the game is started.
- Beginners luck: complete the first level without dying at all. ( so if they just click restart it will not work if they get it after that)(they have to quit and come back in later to get it).
- Immortal: Complete the game
- Now that is just plain ridiculous: complete the speedrun of the entire game without dying once.
- lighting fingers: score over 2000 in the unlimited run.
- (something for completing world 1)
- (something for completing world 2)
- School's out: complete the tutorial.
achievements will be stored in variables:
- global.ach_schools_out = 0;
once they are 1 they do not reset. We will save all the achievements into an INI file called achievements.ini
if you have played before the achievements will load, if not, the file will create and then all the variables will be set to 0. on the game ending the file will save the current state of all the achievements and that will be the first thing to load up when the game is started.