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Swipe Iphone Game Development Forum


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    tutorial concern

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    Twisted-Liquid


    Posts : 176
    Join date : 2010-11-02

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    Post  Twisted-Liquid Sat Nov 20, 2010 3:12 pm

    Sitting through the first three stages of the tutorial is frusteratig. the animation slws down to read the text but once youve read it you have to wait for the game to speed back up just to find out your back into slow motion.

    first question. can we have a toggle in the options to skip the tutorial?

    second question and more technical. after the tutorial text appears and the the game slows down, can we have it speed right back up when the player executes the command being trained for?

    ie. like when the text reads "swipe forward to speed up" and the players tries it the game emmediatly speeds up again. or when thay are asked to jump and the do, the game speeds as soon as they do.
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    Michael pw


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    Post  Michael pw Sat Nov 20, 2010 3:19 pm

    ok. shall i make it so it doesn't slow down and the text only dissapears once the command is complete?
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    Twisted-Liquid


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    Post  Twisted-Liquid Sat Nov 20, 2010 6:11 pm

    I like how it slows down but i hate how i can speed up immediately after reading the text.

    holding the text longer wont help as some of the moves are time sensitive.
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    Michael pw


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    Post  Michael pw Sun Nov 21, 2010 2:52 am

    I've given it two possible outcomes, (still in progress)

    1. Only their for a certain time, no condition.

    2. Goes away after a certain condition is met.
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    Michael pw


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    Post  Michael pw Sun Nov 21, 2010 3:13 am

    Good news, we have up to 15mb, not 10mb.

    I still think we should try and keep it under 10 as then we can add more later on.

    I also think we should make 10 extra levels to what webhad planned, I am just getting this feeling that the game is too short with 20 :S
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    Twisted-Liquid


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    Post  Twisted-Liquid Sun Nov 21, 2010 12:58 pm

    i agree
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    Michael pw


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    Post  Michael pw Wed Nov 24, 2010 3:20 pm

    as we are very limited in what we can do, i think we will need to make the infinite run graphics retro arcade style, like neon lights, this is purely because each section will have to be made separately in an editor due to lack of function.

    i can make a sprite which selects which block type it will be based on where it is, i think it should have a neon outline. and the there will be

    4+4+4+2+1+1

    4 single dges
    4 inner corners
    4 light going around 3 sides
    2 light on each side
    1 no light
    1 light all way round.


    variations.
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    Twisted-Liquid


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    Post  Twisted-Liquid Wed Nov 24, 2010 4:30 pm

    you lost me at hello
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    Michael pw


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    Post  Michael pw Wed Nov 24, 2010 4:33 pm

    fair enough, basically the graphics for the infinite run NEED to be a retro arcade style as we can't paint each individual section.

    basically you can decide whether to have a style where the block checks the condition of neighbouring blocks for it's design or just a plain tileable block.

    btw, that Swipe title page graphic is awesome!
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    Twisted-Liquid


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    Post  Twisted-Liquid Wed Nov 24, 2010 4:44 pm

    right ok sounds good. retro it is.

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