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Swipe Iphone Game Development Forum


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    New Wacom!

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    Twisted-Liquid


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    Join date : 2010-11-02

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    Post  Twisted-Liquid Fri Dec 03, 2010 12:12 pm

    Damn guys im excited I just got a new intuos from www.wacom.com, Im having trouble install it but once i get it up and running I will be drawing 4x as fast. Can't wait!
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    Michael pw


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    Post  Michael pw Fri Dec 03, 2010 4:28 pm

    Nice that'll be epic, faster work will be great!! btw which one have u got, the latest one? the ones on that site look sick!

    i also think we should try and release swipe over the christmas holidays, purely because there will be a load of gmc users sitting eagerly on their pc and one of them might buy the game when it pops up into the store Razz

    ------------------------

    on a similar note i have good news too!

    getting a new PC in 17 days!

    it's going to pwn and speed up my work as atm i have constant graphics card failures.

    so im going all out and getting a beast, it's a bit pricy but it'll last ages.

    Spec:

    > Proc: AMD Phenom II 6 Core 3.2 Ghz, 9Mb cache
    > 8Gb ram
    > Nvidia GTx580 (latest graphics card, 1 month old, top of the charts Very Happy)
    > Dual 22" HD monitor display!! WOOP
    w/ one touch screen monitor, i thought it would be good as it would be great in general and for testing swipe aswell!!

    you know ZED? i reckon we should resume making that game.

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    Twisted-Liquid


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    Post  Twisted-Liquid Fri Dec 03, 2010 4:38 pm

    DAMN NOW I GOTTA GET A NEW PC LOL! GRATZ ON THE PC MAN

    DUDE I JUST FOUND AL MY SOURCE FILES FOR ZED TOO! THAT PROJECT IS HUGE. I DONT WANT ANY SIZE LIMITS ON ZED STRICTLY PC I SUPPOSE. SW2 HOWEVER CAN TAKE FULL ADVANTAGE OF IPHONE TECH
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    Michael pw


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    Post  Michael pw Fri Dec 03, 2010 4:44 pm

    thanks.
    lol your pc is probably lightyears faster than the one one using now, mine can barely handle 40 mins of game maker games before the graphics card dies Razz LOL.

    AS for ZED we can make that look F***ing insane, no limit complete ownage of a game although i think we should focus on making it for a contest rather than sell it, it would depend on whether we made a campaign or not.

    lol i remember that the demo we did have for psp was actually a decent start although the project just died Razz
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    Twisted-Liquid


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    Post  Twisted-Liquid Fri Dec 03, 2010 4:49 pm

    PSP KILLED IT FOR SURE THERE WAS TOO MANY RESTRICTIONS FOR THAT TYPE OF GAME ITS LIKE MAKING METAL GEAR SOLID ON THE DS THEY ARNT EVEN CLOSE.

    COMP WOUOLD BE AWSOME BUT IT NEEDS TO GET STARTED BEFORE WE EVEN KNOW WHICH COMP TO ENTER AS MOST COMPS WILL NOT GIVE US ENOUGH TIME TO COMPLETE IT.
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    Michael pw


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    Post  Michael pw Fri Dec 03, 2010 4:51 pm

    yah, it might be an idea just to have a game on hold for example ZED or Siege wars iphone then incase there is a competition, we can enter it in that aswell as sell it. might as well.

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