cool man no problem I am really gonna dress it up with those tiles and also I will be creating a tileset that sits behind the player too, but we will address that when i complete the tilesheet. they would be more of a stage enviremont sprites than a background or foreground, and they have the potention to be used in multiple stages, like the rock terrain. also for later stages you will see more variations of the terrain tiles.
2 posters
Image Sizes
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°27
Re: Image Sizes
justa thought, do you want the particle effects behind the front layer or infront?
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°28
Re: Image Sizes
I deally im thinking infront of all objects.
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°29
Re: Image Sizes
How do the new jumping animation play out?
Michael pw- Posts : 202
Join date : 2010-11-02
- Post n°30
Re: Image Sizes
great!! i think if at all possible it could still go without the body flicking but ok. the extension is great though!
what i had in mind before was the extension being on the middle frame and then the rest of the frames are just a solid lead up to it, and then a solid lead down.
But what we have is good!
what i had in mind before was the extension being on the middle frame and then the rest of the frames are just a solid lead up to it, and then a solid lead down.
But what we have is good!
Twisted-Liquid- Posts : 176
Join date : 2010-11-02
- Post n°31
Re: Image Sizes
I'll submitt a new one tonight.
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